We've tried a lot of project management systems over the years. In some way, they have always seemed lacking, confusing or just a pain in the rear end. If they had good tools for project managers, they were confusing to developers. If they were useful for developers, designers complained about the eye-sores. No one system ever seemed to satisfy the team.
We recently started using GitHub for project management after the developers started raving about how much they loved it for managing code. To our surprise, GitHub has proven a solid option for project management. Our designers have even started using it for some of their projects, which I think says something about GitHub's aesthetics. With a little bit of something for each role, GitHub is starting to come out on top as the tool of choice for hosting code, managing projects, and facilitating project communication.
GitHub is pretty developer-centric. As such, the first thing a developer sees when they open a project, is a view of the code repository. Below that, GitHub automatically renders the README file found in the root of the code base. It's a very typical practice for software projects, especially open source software projects, to have this file in place. The README can be in various formats, but a favorite of mine is Markdown. Simply giving the README an extension of .md tells GitHub to render your README.md using the Markdown syntax. Even better, GitHub has it's own flavor of markdown. Since the developers of your project see the README first, this is a great place for information that will get them up and running with the project as quickly as possible. Be concise. If you need to write more than a few sentences, chances are, you should be linking off to more in-depth documentation in your project's wiki. Here's a quick guideline of some of the things that you might want to include in your README.
A quick project overview.
Provide a short description of the project's goals and a bit of background. Any links that you frequently access are also good to include up at the top as well, for easy access. Everyone loves easy access.
Information about the directory structure.
Typically we have more than just Drupal in our repository root, so it's helpful to have a brief description of what is in there. We typically have a drush folder for aliases and commands, as well as a patches directory with its own README.
How to get started developing.
Tell the developers what the best way to jump into the project might be. Things like, "clone this repository, create a feature branch, run the installer, download a copy of the database, etc.. Whomever reviews the pull request should also do things like remove the remote branch from the repository once it is merged."
Code promotion workflow.
It's a good idea to outline your development process, as it may change from project to project. Do you want people to fork your repository and send pull requests; create feature branches and send pull requests; or just go ahead and commit to master? Let the developers know up-front, so there's no confusion.
Outline information for your dev, staging and live environments, if you have them. Also, outline the process for getting things to the various places. How do I make sure my code is on staging? What is the best way to grab a database dump? We like to setup drush aliases for each environment ahead of time as a means of outlining this information and giving developers a good starting point. This document contains some example commands for doing some typical operations. Here's an example.
Links to where to find more information.
Typically this is our wiki, where we keep more detailed documentation and notes on things; project details like the original proposal's SOW, credentials to environments, Scrum Notes, Pre-launch checklists, etc.
We've attempted to create a drupal-boilerplate, of sorts, for our Drupal projects which we're continuously re-using for new projects and modifying when we find things that work better. Take a look, and if you find it useful, please feel free to use it! If you find anything missing, or have ideas on improving it, please fork it and send us a pull request!
Working with GitHub Issues
GitHub has a pretty simple issue management system for bug tracking, but it is flexible enough to be a pretty powerful tool for managing entire projects, large and small. It has issues which can reference each-other; labels for attaching meta data to your issues; methods for attaching code to your issues; and even milestones for grouping and focusing your issues within time blocks.
Referencing and Association
Issues can be associated with each other by simply throwing an #issue-number (ex: #3) within the body of another issue. This is useful in many ways. Firstly, it keeps the relationship simple. We don't have to worry about what kind of relationship it is (parent/sibling/child), just that it's related. Nevertheless, there are a couple of tricks that make this a little more useful if you understand how it works. Let me give you an example.
As a part of this reference you will notice that it also gives you the status of the referenced issue. Very handy for whomever is assigned this news issue. They can easily see the status of it's 'dependency'. I use that term loosely because it is a dependency in this instance, but not always.
Tags are a simple and effective way to add metadata to your issues. A lot of systems tend to create fields and categories with various values in an effort to allow you finite control of the metadata for an issue. I've found the simple tagging system that GitHub employs to be very efficient and more flexible.
GitHub comes with a few labels by default: bug, duplicate, enhancement, invalid, question, and won't fix. These give you a good idea of how to start using labels. For example, "bug" is a type of issue, while "won't fix" is more of a status. Tags can be anything, and if chosen wisely, can give any developer an immediate clue as to what sort of ticket it is, what section it might apply to, or what status it is in at a quick glance.
Attach Code to an Existing Issue
Pull requests are an amazing tool for code collaboration. If you're new to the
concept, check out this pull request demo. It's a
quick and easy way for developers to basically create a copy of the code base
(by either forking or branching) and suggest modifications to the existing
code, or contribute new code. It allows the other members of the project to
then review that code, make their own suggestions with in-line commenting, and
then make a decision as to whether to merge it into the main code base or not.
We've found the in-line commenting with pull requests to be immensely useful
since they keep everyone in the project in the loop with changes that are
Pull requests in general are a great means of peer review and have helped to keep the quality of our code up to everyone's standards. There's a bit of overhead in that it may take a little longer for some new piece of code to be merged in, so plan accordingly. But this also means we find bugs sooner, typically before they're actually introduced into the master branch of the code.
I had one gripe with pull requests: when you create one through GitHub's web interface, it basically creates a new issue. Though you can certainly reference a particular issue within your pull request, it's still a separate issue. However, through a nice command-line tool called Hub, we've found there's a way to turn issues into pull requests! Very handy for keeping your discussions and code all in one place and not having to deal with multiple issues about the same thing.
GitHub's issue tracking system lacks a mechanism for prioritizing your issues. You could probably come up with labels for High, Medium and Low priorities, but I tend to prefer an ordered list with the highest priority things on top.
Enter Huboard, which gives you a nice
Kanban-style interface (similar to Trello) right on top
of the GitHub api. You're looking at your GitHub issues, but with a different
interface. The instructions for setting this up are quite sufficient, so I'll
not re-iterate those, but I've found that it's quite easy and quick to setup on
Heroku with very little maintenance overhead. With
Huboard, we now have a means of seeing what the priority tasks are for the week
and it gives developers an easy way to see what they should work on next.
Some project management systems require a new login for every instance of the software. For instance, if you have two different clients using the same project management software you may have to remember two different username and password combinations and your authentication will not transfer from one to the other. Github allows users to access all the projects and repositories you have permission to without multiple authentication.
Github is lean and spare, and you may find there are features missing that you're accustomed to. Luckily, the team over at GitHub is continually making improvements to their product and they blog about it often.
In summary, GitHub is great for the technically-minded person, but less tech-savvy people may not find it as attractive. I'm still working on ways to report on progress to project stakeholders in a more visual way and when I find one I like, I plan to update you all.
Update: Checkout the Development Matrix for a way to report on progress to project stakeholders.
If you have any suggestions on things we might also do to improve our process, or would like to share with us some of the exciting things you're doing with your own processes, please hit us up in the comments section! We'd love to hear from you! And remember, Lullabot loves you!
Read this article on GitHub.